transformers2005
Armor is a Stat
Armor
Name Armor
Alias ARM

Relative ability to absorb damage; mode dependent.


Never discount the importance of good armor.

Never discount the importance of good armor.

Armor

Armor determines a character's relative ability to absorb damage.

Armor is 0-10*, like most stats, and is purchased when you create a new Original Character (OC). OCs cannot buy more than 8* Armor in CharGen.

Armor can be upgraded.

Most Transformers have 50 Armor in robot mode.

An Armor of 60 in robot mode means you're wearing significantly more Armor than what the majority of Transformers are capable of wearing.

An Armor of 70 in robot mode means you're wearing Armor comparable to your faction's leader and high-end commanders. You're expected to provide good justification as to why you're capable of wearing Armor that only a small percentage of the Transformers are capable of doing so. Think about what special trait makes your OC capable of doing so.

Armor in other modes has a wider range of values.

On average, Armor reduces damage by about Armor/10. For for example, a character with 37 Armor would take, on average, 3.7 less damage from attacks than a character with 0 Armor would.

The tables below are merely a guideline. It is definitely possible, for example, to be an unusually fragile tank or an incredibly durable motorcycle, if one has a good enough justification.


Armor for Robot/Primary Modes

Armor Level Description
0 Humans
1* Human in Body Armor(Kevlar, Riot Gear)
2* Average Junkion Armor/Nebulan *master Armor
3* Tape/Minibot Armor
4* Weaker Transformer Armor
5* Average Transformer Armor
6* Tough TFs (Gestalt Team Leaders, Sunstreaker)
7* Very Tough TFs (Dinobots, Rodimus Prime)
8* Pretender/Ultra Magnus' Power Armor
9* Average Gestalt Armor
10* Cities (Metoplex, Trypticon)


Armor for Vehicle/Alternate Modes

Armor Level Description
1* Unarmored vehicle (cars, motorcycles, hovercars)
2* Lightly armored (jets, copters, trucks, construction, artillery)
3* Moderately armored vehicles (APCs, A-10 Thunderbolts)
4* Average animal/monster mode armor
5* Armored vehicles (hovertanks, shuttlecraft)
6* Heavily armored vehicles (tanks)
7* Massively armored vehicles (USS Missouri, etc.)
8*
9* Dinobot dinosaur modes, Defense bases
10* Aircraft Carriers, Fortified Defense Stations


Protections/Weaknesses

See: Protection/Weakness.

Additional Notes


Related Stats

Related Abilities