| Repair is an Ability | |
| |
| Name | Repair |
| Status | Available |
| Cost (CP) | 5 |
| Rare | No |
|
Revive, repair and patch player characters. | |
Description
Usage: !repair <target>, !patch <target>
!repair fully heals mechanical targets, for use in a surgical or medical environment, but is not available during combat. !patch, if used by a character with Repair, will allow you to spend a combat turn to heal a small amount of damage to a robotic target, and this amount is increased by good Intelligence and Technical stats. Each character can only be patched once per combat, so don't patch them right away (unless they're very fragile) as some of your patch will be wasted. You cannot patch someone above their maximum hitpoints. Junkions, due to their "unique" construction, can be patched an unlimited number of times.
!prep <target> will allow the medic to waive the combat flag timer and allow for repairs sooner.
You may also !evaluate <target> to see a robot target's health level. Try not to do this all the time during combat, even though it is tempting to see how much damage you just did.
See also:
