transformers2005

Description

Damage-Types add flavor to attacks. Each attack has at least one damage type. The different types of damage-types are shown below in a table.


Cost


Protection/Weakness

Protection: Ballistic (+6), Fire (-12)


OCs

In Chargen

Weight Name Description
n/a ENERGY Standard Energy-based Attacks (e.g. lasers, cannons)
n/a IMPACT Physical Attacks (e.g. swords, fists, claws)
10 BALLISTIC Projectile Weapons (e.g. machine gun, rifle)
5 FIRE Fire/Heat Attacks (e.g. fireball cannon, flame breath)
15 EXPLOSIVE Warhead Attacks (e.g. rockets, missiles, bombs)
1 AIR Air/Wind-based Attacks (e.g. cyclone cannon, rotorblades)
5 SONIC Sound-based Attacks (e.g. sonic boom, siren/music blast)
1 WATER Water/Non-Acidic-Liquid Attacks (e.g. glue gun, ice)
1 ACID Acidic/Venomous/Corrosive Attacks
1 MAGNETIC Magnetism-based attacks
5 PLASMA Plasma/superheated gas attacks (plasma rifle/pistol)
5 ELECTRIC Electricity-related attacks (e.g. lightning, shocks)
n/a MISC Everything else!

Examples

Protectionweakness

In Game

Rebuilds are the only way for you to upgrade/change your size and resistances/weaknesses.


*FCs

FCs have whatever Protection/Weakness specified by their toy tech spec or their The Transformers Universe profile. FC Protection/Weakness is often not balanced.


For example, a FC's Protection/Weakness may look like:

Protection: Impact (-5), Air (-10)


FCs cannot upgrade/downgrade their Protection/Weakness in game.