| Inaccurate is an Effect | |
| |
| Name | Inaccurate |
| Status | Available |
| Cost (CP) | -2 |
| Rare | No |
|
You have poor Accuracy with this Attack | |
Description
Having Inaccurate on a weapon will make it less likely to hit when fired. Not very helpful, but it does have a cost of -2.
This effect can be found on attacks that are hard to use, ungainly, or constructed out of out-dated technology. When the FCs were being rebuilt for TACS, the tradeoff of accuracy for area was often used to differentiate between bombs and missiles, if you're wondering why you have Inaccurate on your "cluster bombs" attack. Note that inaccurate weapons (particularly on FCs) are often powerful and/or areas. This makes it worse when they miss because they consume more energon. Still, it's a great way to demolish big immobile things.
Strategy
Often combined with powerful damaging attacks or effects, it is best kept in reserve until you have a good chance to hit. If someone is stunned, under the effects of their own Vulnerable effect, crippled, impossibly huge, in an immobile mode, or in an Aggressive or Fearless stance, then you'll have a greater chance to hit.
