transformers2005


Overview

This page is about how to convert your character to the new combat system (aka TACS). For other points of interest, see:

Feature Characters

If you only play Feature Characters, congratulations! You can pretty much ignore all of this. The conversion team is going through and manually editting FC stats for the new system. In some cases this will involve stat decreases to better reflect traditional tech-spec scores. In most cases, your stats will be largely the same. FCs have an advantage in that many of them have features or abilities that are not available to standard OCs.

The FC process will work something like this:

  1. Conversion Staffers will post a "batch" of FCs they have converted to bboard 26
  2. In this post, Converters will invite current players that have upgraded these FCs to @mail them
    1. Note that if you are NOT currently playing this FC or if you PERSONALLY have not done any upgrades to them, you should not @mail anyone
  3. Upgrades will be verified against the Upgrades account
  4. Conversions will be 'signed off' by Hazard and completed

Original Characters

You are invited to submit your OCs for conversion. The LEAST amount of work you have to do is as follows:

Alt-Humans

If you have an old Militant or Benefactor, use the following guidelines:

Since they arrived here in our universe, Alt-Humans (Militants and Benefactors) have been able to access their considerably advanced "power armor" technology. Using an advanced derivative of Transformer subspace technology, Alt-Humans were able to "summon" their armor from nowhere. This was made possible through a number of microscopic alternate dimensional "holes" between our universe and theirs. Unfortunately for them, our universe can only sustain so many "connections" at once. Since the last major travel between us and the Militant dimensions (2017), we've had a number of connections to newer alternate dimensions. Among them are the distopian future of "Here Comes Tomorrow" and more recently the twisted "Mirrorverse."

So what does all of this pseudo-techno babble mean? It means any connection to the /ORIGINAL/ Alt-Human (Militant) universe is severed. It means no more Militant-style subspace technology. It means no more summoning of power armor. The crafty alt-humans that remain may have been able to salvage some parts of their power armor but otherwise the armor is trapped in alternate-dimensional subspace for all eternity.

When an alt-human gets converted to TACS they will lose their power armor "mode". Then they will be re-made into a 58-point character to put them even with other humans. (Alt-Humans were originally 70 points) They are welcome to keep all attributes from their primary mode -- including increased size and other non-human attributes -- if this keeps them at 58 points. They will have the opportunity to create an vehicle for themselves in the usual fashion, including spending extra CP on it as occurs during human character creation. How they get this exo-suit is up to approval of CharStaff. For the remaining Benefactors, they should have easy access to EDC equipment and can upgrade it with whatever they have left. For the remaining Militants, this will require a slightly trickier back-story but there are plenty of possible paths.

PS: If you don't know what I am talking about please ignore this!

Template

Use this conversion template when you send your e-mail please. As mentioned above, the bare minimum you need to fill out for an OC is the Attacks section.

Stats

Your stats will remain the same. You will, however, notice a tiny (+3) bump in your scores. This is to reflect the fact that we have moved from the Legacy system (where a '6' equals anywhere from 57 to 66) to the NEW system (where a '6' equals a more logical 60 to 69).

Mode-Variable Stats

In the new system your alternate-modes can have different stats than your robot mode. For example, Broadside is very agile as a robot but as a giant aircraft carrier? Not so much. During the conversion process for Original Characters, we will allow you to differentiate your alt-mode stats to a degree.

Please note that when making mode adjustments, you can't adjust your mode1, as one of the purposes of the mode adjustment is to let people improve altmodes to make using them more desirable.

Core stats, the stats that are universal to your character like Endurance or Intelligence, cannot be changed between modes. Armor and size don't count for this purpose either. The mode-adjustable stats are: Strength, Accuracy, Firepower, Agility.

A few guidelines:

Essentially your net offsets must remain zero. This is covered under Mode-Variable Stats.

Energon

Since you already read NewCombatSystem you know that the new base energon level is 50. For 95% of people, this will not change. For the other 5% of people, their energon will be lowered depending on if they have any ammunition-based attacks

Armor

Protection

These are another new feature. Protection acts as type-specific armor. You can think of characters like Inferno and Hot Spot, who are specifically mentioned as being resistant to FIRE-based attacked. During the conversion process, you can elect to have protections for your OC but it is not required. It is left to the discretion of the player.

If you would like your OC to have resistances, you must "pay" for them with offsetting weaknesses. This is covered under Protection. Remember that these are done per mode.

Attacks

This section heavily references the attack pricing rules

This is the fun part! Let's break it down into steps. Basically we want to "liquidate" all of your legacy attacks into their CharGen point values and add them all up:

  1. You can use the +attackpool command and skip the next step, or if you don't want to take our word for it, have a go at calculating it manually:
  2. Take all of your attacks and assign them a value based off of their CHARGEN COST.
  3. You can find point values in news melee attacks and news ranged attacks
    1. Laser is worth 2 points
    2. Plasma is worth 6 points
    3. E-Axe is worth 5 points
    4. Special is worth 5 points
    5. Area-Melee and Area-Ranged are worth 6 points
    6. Freebies are worth 0 points
  4. Add up all of these points. This is your ATTACK POOL.
  5. You will build new attacks for yourself using this pool using the attack pricing rules.
    1. These can go in either mode
    2. These can be of any type (within reason -- remember your e-mail will still need to get approved!)
    3. Maximum damage level for any attack can not be higher than your current highest-ranked attack.
e.g. if your best attack is Plasma you may not have any attack higher than damage level 6 through the conversion process

Attack Conversion Rules

Attack Conversion Notes

Attack Examples

Abilities

Abilities are mostly the same, but there are some new ones and some current ones have changed slightly. But you've already read NewCombatSystem so I won't bore you with the details! Also I am sad to report that one ability has been eliminated FOREVER. *sob*

Skills

FAQ