Sample Attacks
Various sample attacks. I've divided these up into categories for easier skimming, and within that, by CP value. Any of them are appropriate for OCs; I've kept them within the OC point limits. Note that if you use ammo, similar attacks of the same CP value can share an ammunition bin. For instance, two different bomb attacks of 6CP each can share a bin of bombs. Also note that 8CP attacks will only be given out after fairly strict scrutiny. Many characters will not have one of these.
Melee Weapons
2CP
- Net - Rank 0, Melee, Impact, Cripple
4CP
- Energo-Sword - Rank 3, Melee, Impact Energy
- Spear - Rank 4, Melee, Ballistic
- Plasma Axe - Rank 6, Melee, Plasma, Inaccurate
6CP
- Garrote Wire - Rank 2, Melee, Impact, Cripple Blind
- Stun Baton - Rank 1, Melee, Electric, Stun
- Electro-Scimitar - Rank 3, Melee, Impact Electric, Corrupt
- Dire Axe - Rank 8, Melee, Impact, Inaccurate
8CP
- Shock Mace - Rank 5, Melee, Impact Electric, Cripple
- Rocket Hammer - Rank 7, Melee, Impact, Shatter Overpowered
- Force Blade - Rank 4, Melee, Energy, No-Armor
Firearms
2CP
- Pocket Blaster - Rank 4, Ranged, Energy, Inaccurate
- Glue Gun - Rank 0, Ranged, Water, Cripple
- "The Noisy Cricket" - Rank 8, Ranged, Energy, Vulnerable Recoil
4CP
- Akimbo Laser Pistols - Rank 2, Area-Ranged, Energy
- Flechette Gun - Rank 2, Ranged, Ballistic, Accurate
- Laser Rifle - Rank 4, Ranged, Energy
- Plasma Pistol - Rank 4, Ranged, Plasma
- Plasma Shotgun - Rank 6, Ranged, Plasma, Inaccurate
- Photon Pistol - Rank 2, Ranged, Energy, Blind
6CP
- Akimbo Plasma Pistols - Rank 4, Area-Ranged, Plasma
- Acid-Pellet Rifle - Rank 4, Ranged, Acid, Shatter
- Gauss Rifle - Rank 4, Ranged, Ballistic, Efficient
- Plasma Rifle - Rank 6, Ranged, Plasma
- Scoped Laser Rifle - Rank 4, Ranged, Energy, Accurate
- Gyro-Destabilizer Carbine - Rank 4, Ranged, Magnetic, Cripple
- Flamethrower - Rank 4, Area-Ranged, Fire
- Concussion Rifle - Rank 6, Ranged, Sonic
- Linear Blaster - Rank 3, Ranged, Energy, Shatter
8CP
- Armor-Piercing Dart Rifle - Rank 4, Ranged, Ballistic, No-Armor
- Scoped Plasma Rifle - Rank 6, Ranged, Plasma, Accurate
- Sonic Stun Gun - Rank 3, Ranged, Sonic, Stun
- Scatter Blaster - Rank 4, Area-Ranged, Energy, Accurate
Built-In Weapons
2CP
- Headlight Strobes - Rank 0, Ranged, Energy, Blind
4CP
- Point-Defense Laser - Rank 2, Ranged, Energy, No-Size
- Seeker Arm Lasers - Rank 4, Ranged, Energy
- Machinegun - Rank 2, Ranged, Ballistic, Efficient
- Smoke Launchers - Rank 0, Area-Ranged, Air, Blind
6CP
- Autobot Shoulder Rocket - Rank 6, Ranged, Explosive
- Autocannon - Rank 4, Ranged, Ballistic, Efficient
- Hypno-Beam - Rank 1, Ranged, Electric, Confuse
8CP
- Electromagnetic Pulse - Rank 3, Area-Ranged, Magnetic, Corrupt Overpowered
Cannons
4CP
- Siege Gun - Rank 8, Ranged, Explosive, Vulnerable
- Heavy Beam Cannon - Rank 8, Ranged, Energy, Inaccurate Recoil
6CP
- Tank Cannon - Rank 8, Ranged, Ballistic, Recoil
- Self-Targeting Particle Phalanx - Rank 6, Area-Ranged, Energy, Wild
- Electrostatic Cannon - Rank 6, Ranged, Electric, Corrupt Backfire
- Gatling Cannon - Rank 6, Ranged, Ballistic, Efficient, Recoil
8CP
- Decrystallizer Cannon - Rank 5, Ranged, Energy, Shatter
- Heavy Artillery - Rank 8, Area-Ranged, Explosive, Recoil
- Phase Beam - Rank 8, Ranged, Energy, No-Armor Vulnerable
- Gauss Cannon - Rank 6, Ranged, Ballistic, Efficient
- Psychofraculator - Rank 7, Ranged, Energy, Confuse Backfire
- Death Blossom - Rank 8, Area-Ranged, Energy, Accurate Vulnerable
Sci-Fi Munitions
2CP
- Micro-Missiles - Rank 1, Ranged, Explosive, Accurate Overpowered
4CP
- Swarm Missiles - Rank 4, Area-Ranged, Explosive, Wild
- Siege Rockets - Rank 6, Area-Ranged, Explosive, Vulnerable
6CP
- Photon Grenades - Rank 2, Area-Ranged, Energy, Blind
- Proton Bomb - Rank 8, Ranged, Energy, Inaccurate
- Gyro-Disruptor Rocket - Rank 4, Ranged, Magnetic, Cripple
- Splinter Missile - Rank 3, Ranged, Explosive, Shatter
- Power-Sink Mine - Rank 1, Area-Ranged, Electric, Drain
8CP
- Seeker Drone - Rank 6, Ranged, Explosive, Accurate
- Proton Missile - Rank 8, Ranged, Energy
- Phase Missile - Rank 6, Ranged, Energy, No-Armor, Inaccurate
- Parasite Mine - Rank 4, Ranged, Impact, Repeat
Real-World Munitions
2CP
- Mk.81 Dumb Bomb - Rank 4, Ranged, Explosive, Inaccurate
- Mk.82 Snake Eye - Rank 6, Ranged, Explosive, Accurate Backfire
4CP
- Mk.82 Dumb Bomb - Rank 6, Ranged, Explosive, Inaccurate
- Firebomb - Rank 4, Area-Ranged, Fire, Wild
- 250-Pound JDAM - Rank 4, Ranged, Explosive, Accurate
6CP
- Mk.83 Dumb Bomb - Rank 8, Ranged, Explosive, Inaccurate
- Sidewinder Missile - Rank 4, Ranged, Explosive, Accurate
- AMRAAM Missile - Rank 6, Ranged, Explosive
- 500-Pound JDAM - Rank 4, Ranged, Explosive, Accurate
- Mk.20 Rockeye II - Rank 4, Area-Ranged, Explosive, Inaccurate
- Mk.66 Hydra - Rank 4, Ranged, Explosive, Efficient
8CP
- Maverick Missile - Rank 8, Ranged, Explosive
- HARM Missile - Rank 6, Ranged, Explosive, Accurate
- Harpoon Missile - Rank 7, Ranged, Explosive, Shatter Inaccurate
- 1000-Pound JDAM - Rank 6, Ranged, Explosive, Accurate
- Mk.48 Torpedo - Rank 8, Ranged, Explosive, No-Armor Vulnerable
OC Generation Character Generation OC Ideas - Sample Attacks - Sample Builds Overdone/Rejected Character Information