transformers2005
Weaponsmith is an Ability
WeaponsmithAbility
Name Weaponsmith
Status Available
Cost (CP) 7
Rare Yes

Build weapons for self and allies. Allied use consumes AP.


Description

Weaponsmithing allows engineering-types to forge temporary weapon objects that interact with the combat system. You can also build weapons for your friends!

Forging Weapons

Forged Weapons have an associated Character Point (CP) cost just like regular attacks. Weaponsmiths are able to build weapons up to their base TECH stat in CP. However, they are currently limited to five (5) weapons at a time. This means you can only have five active weapons "out there" at once.

Weapons created by a Weaponsmith always come with two (2) charges regardless of CP cost or type (ranged, melee, etc).

Weaponsmiths are limited by how often they can make new weapons. This will show up on !limits just like any other combat-related limit. The number of days is determined by the CP cost of the weapon created, with a minimum of 2 days and a, maximum of 8.

Testing Weapons

If you would like to test a design, you can use any Weaponsmith object in the Training Room, then use the !restore <object>' command to refill it's charges. Then you can continue testing, or you can !unforge the weapon if it is not to your liking.

Weapon Owners

The owner of a forged weapon is decided by the Weaponsmith. They can make weapons for themselves (for free), or for their friends at a cost (see below). Only the weapon owner may use a forged weapon during combat. Additionally, weapons are currently limited to one (1) per owner.

Commissions

Characters may commission a Weaponsmith to build them a specific weapon via the !commission command. The cost of a weapon is equal to it's CP cost, in Advancement Points (AP). So, a 5 CP weapon would cost 5 AP. The minimum cost of any forged weapon is 1 AP, even if the weapon technically costs 0 CP or less. Weaponsmiths can only forge a weapon for someone up to their given commission, so commissioners don't need to be worried about Weaponsmiths spending all of their AP!

Note that this AP is given up to "the system" and does not go to the Weaponsmith!

Smelting

Eventually, every weapon meets its end at the smelter! This frees up a character to get a new weapon (limit 1 per character), or lowers the number of active weapons (limit 5) a Weaponsmith has floating around.

Once your weapon has its charges all used up, you or the owner can !smelt it. Additionally, a Weaponsmith can remotely smelt any empty weapon they created in order to free up their active weapon slots. So, don't be surprised if you log in and your empty weapon is gone!

As a last resort, a Weaponsmith can "undo" a forged weapon as long as it has 'not been used. In this case, the weapon owner gets their AP back and the Weaponsmith gets their limit timer reset.

Commands

Weaponsmith Commands

Use these if you are a Weaponsmith! (e.g. you have the ability)

!weaponsmith This is the Weaponsmith "dashboard". It will display almost everything a Weaponsmith needs to know, including: any Commissions players have sent to you, any Weapon Designs you have saved, and all active Weapons you have forged.
!commission/ignore <requester> Removes a pending commission from your !weaponsmith listing
!weaponsmith/design <name>, <damage level>, <attack type>, <damage type(s)>, <effect(s)> This creates a new Weapon Design so you can !FORGE it later. <damage type(s)> and <effect(s)> can be space-separated lists.
!weaponsmith/effects Displays a list of Attack Effects allowed by forged weapons.
!weaponsmith/desc <design ID#>=<weapon description> Sets a @desc for a particular Weapon Design
!weaponsmith/forget <design ID#> Removes a Weapon Design from your !weaponsmith listing. Note that Design ID#s are purposefully not recycled.
!weaponsmith/edit <design ID#>/<stat>=<new value> Lets you update an existing Weapon Design
!forge <design ID#> Build something for yourself. No AP cost.
!forge <design ID#> for <requester> Build something for someone else. They will have AP deducted.
!reforge <object name> If a weapon you made is all used up you can REFORGE it. This is essentially the same thing as destroying a weapon and forging an identical copy. This command must be done on the actual object (e.g. it is in your inventory or in the room with you). Costs, time limits and requirements are the same as !forge, and another commission must be present.
!unforge <Weapon DBref#> The equivalent of "UNDO". If a weapon is unused, the original Weaponsmith can destroy it, freeing up their maximum weapons quota. AP is refunded to the weapon owner (if applicable). If it was your most recently created weapon, the !limit timer will be cleared, allowing you to forge a new weapon. You can get the Weapon DBref# on the !weaponsmith dashboard command.
!smelt <Weapon DBref#> The original weaponsmith can always remote-smelt an empty weapon of their own creation to free up their maximum weapons quota. You can get the Weapon DBref# on the !weaponsmith dashboard command.

Weapon User Commands

Use these if you are not a Weaponsmith. (e.g. someone made one for you)

!commission <smith>=<# of AP> After talking (ICly and/or OOCly) with a Weaponsmith, use this command. It will allow them to !forge a weapon for you up to the amount of AP you have indicated.
!commission/remove <smith> Removes a pending weaponsmith commission.
!commissions Displays all active commissions you have sent out. Commissions are automatically cleared when your request is filled.
!smelt <Weapon Name> Weapon owners can smelt their used weapons. You can use this command to destroy the weapon so that it doesn't affect your quota. (Currently 1 weapon per character)

Restrictions

Strategies

Exos and Weaponsmith

If you play a character with an exo and have Weaponsmith, if you drop the forged weapon inside your exo, the forged weapon's attack will show up on the exo's !attacks, and you will be able to use the exo to shoot the weapon at your enemies.

Related Abilities